Sunday, July 26, 2009

Been Busy!!!!

New job with Game Universe has kept me busy. I do the shipping for our 3 websites (rpgshop.com, gamersattic.com and rpgoverstock.com), as well as sales on Amazon and Ebay; as well as working the front of the store has kept me a busy boy. But I get to do my hobby as a job so I have no complaints.

Have some photos to share of the Monstrodes dice that I painted up for the shop:

Sunday, May 03, 2009

Dear Lord, Not This Again . . .

Friday, April 24, 2009

FOW: Art of War, Vol. 1


In keeping with my paint-project ADD, I've been working on some FOW this week. Went to AIG to get some supplies and flipped through this book and ended up getting it. Chocked full of interviews with the insanely-good painters, it's a relief to read that they have the same obstacles that I do. Plus there's a helluva good modeling section. I just have to get me an airbrush.
What was I working on? Some Limeys in the desert for a friend. A lot easier to paint up and whipping through at least a dozen figures a night (4 hours). Piccies up next week when they're all done and based.

Thursday, April 16, 2009

Warhammer: Empire 500 Points

Finally completed the Standards and figs for the 500 point Challenge:



Wednesday, April 15, 2009

Warhammer: Empire Banners



Was perusing the boards at the Wisconsin Warhammer Fantasy Battles League boards (click banner to the right) and came across this post:

500pt challenge!!!

Well we lost our 500pts-a-month thread. Let's get it going again! Here's the schedule:--500 points painted by the end of March--250 points every month after thatThe purpose is to get that new army you've had sitting in a drawer for years off and running. Sometimes looking at the whole pile is overwhelming, this should help make that stack more approachable. Please post the army you are working on and your initial 500pt list. It's just past the halfway point. If you've got pics of your progress thus far, get them up! Let's make our games pretty.

So I'm thinking I'm paint project ADD, so I'll switch gears and get that 500 points of Empire I painted up years ago finally, finally done. So I dug out the figs only to discover that I had taken off the plastic flags in favor of replacing them with some ubercool paper ones. Unfortunately, I never got to the latter step. So I fired up the laptop, and headed over to the Warflag site to find some inspiration, or outright stealing of material for flags. Then dove into the often not-used GIMP program in lieu of Photoshop (and a damned good one, I might add) to whip up some rags on a stick for my boys to fight for (Sharpe would be proud).

Found some designs that I liked, but they were only one-sided. So I had to copy and flip the image to make them two-sided and then cut and paste the lettering so it wasn't backwards on the opposite side. I think they turned out halfway decent; and they printed out well too. Shown are the graphics versions of the flags and they print out at 35mm x 85mm making a flag at half the length (42mm).

Thursday, April 09, 2009

RIP Dave Arneson


Dave Arneson
October 1, 1947 - April 7, 2009

Dave Arneson, co-creator of the original Dungeons & Dragons game, passed away on Tuesday evening, April 7th, after waging one final battle against cancer.

In 1969, when Dave Arneson and Gary Gygax first met at GenCon, both were dedicated tabletop wargamers, refighting historical battles with painted miniature armies and fleets. Their first collaboration (along with Mike Carr) was a set of rules for sailing-ship battles called Don't Give Up the Ship!

By the early 1970s, Dave's far-ranging interests led him to a unique concept in wargaming -- a wargame where each model represented just one hero instead of many soldiers in an army. That idea in itself wasn't new; "skirmish-style" games had been around for years. What was new were the ideas that the same heroes could be played in a series of games, learning and becoming more powerful with each battle; that their battles could be part of larger adventures set in the types of fantastic worlds popular in sword-&-sorcery fiction; and, most importantly, that playing just one hero at a time was more exciting than controlling a whole army if that hero had a personality. In other words … roleplaying.

Dave could have used any set of rules to wage his early roleplaying campaigns, which were set in his world of Blackmoor. For a time at least, he settled on Chainmail, written by Gary Gygax and Jeff Perren. It was a fortunate choice, because it brought him back into collaboration with Gary. They swapped ideas and articles, notes and charts, until eventually, the manuscript took on the shape that would become Dungeons & Dragons as published in 1974. Elements of Dave's earliest campaign -- the very first roleplaying campaign -- were published a year later in the Blackmoor supplement to D&D. Blackmoor contained yet another innovation -- the first published D&D adventure, Temple of the Frog.

In later years, Dave published other RPGs (Adventures in Fantasy), started his own game-publishing company (Adventure Games) and computer game company (4D Interactive Systems, Inc.), taught classes in game design, and lectured on educational roleplaying. Whether you're a lifelong D&D player or a newcomer to RPGs, a traditional paper-and-pencil gamer or an online roleplayer, we all owe a great debt of thanks to Dave Arneson and his groundbreaking Blackmoor game.

I had the distinct honor of meeting Mr. Arneson at Gen Con in 2001. It was the release of 3rd Ed. and I got to show him the contents of the new boxed set. It was quite surreal, me, showing the one of the creators a new version of his game. He will be sorely missed and now I have to schedule a E. Gary Gygax/Dave Arneson Memorial D&D Game this August.

A slight detour . . . .

From Blue Gnoll:


Spending time away from Azeroth and World of Warcraft and the mind wanders. Not only have I made some progress converting my generic Codex Space Marines over to Salamanders, worked on a rocky desert tabletop for 40K and finished a full set of Imperial markers for a 40K Cities of Death Table, but I've found I've still got Trek on the brain. If you've seen the previous two postings, you'll know this has been building for awhile.While my friend Mike and I were set on the "Movie Era" Trek and even played games of FASA's Star Trek Combat simulator with our futrure GM Jay to lobby this era, we've been sucked in to the late Next Gen era. My friend Casey's enthusiasm for ALL things Trek helped this along. Assuming we will start actual gaming soon, I'll be recording the exploits of the crew of the U.S.S. Pulsar here -- a Nova class starship patrolling along the Romulan Neutral Zone. With a relaxed Commander on his last tour of duty before retirement and a female Andorian XO not afraid of inter species "relations", it should be a good time on a tight ship.

And another cool thing is that I got this guy who scupts minis and has just completed some ST figs. He's sending me 2 samples and has 6 more that he has completed. Then we'll get to game with some hella-cool ST figs and not proxies! To bad Jay wants to eventually blow the thing up.